Top Games - Broadsword : Age of Chivalry
Broadsword: Age of Chivalry takes turns playing a strategy game as players move from one mission to another in the Middle Ages. Command one in the four totally different armies: the nation, French, Spanish, or the Habsburgs during this exciting computer game. Drive different types of units in battle - archers, knights, pikemen and catapults with special units per position. The management of special heroes like Henry III, Joan of Arc and the fictional character, among others whose special powers "heroes" will have an effect on the complete package. Located in medieval Europe. Sports options include four playable factions, a player campaign, strategic gameplay, asynchronous multiplayer matches and middle battle sequences.
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Game Summary
Campaign 1. Learn the fundamentals of war and facilitate Joan of Arc expel the nation from its country of origin.
Campaign 2. be part of King Edward III in his campaign against the king king monarch to recover the land that the square measure his birthright.
Multiplayer. The sport can have asynchronous gameplay, eg. Words With Friends Turn-Based Multiplayer.
Factions. The sport can have four playable factions (French, English, German and Spanish).
Watch your troops fight boldly 3D Battle Action!
Take possession of special "hero" units like Henry III, Joan of Arc, fictional character et al. The WHO commands special powers "heroes" poignant the complete package.
Controls different types of archers units, pikemen knights, catapults and extra.
Optional options like FOG of WAR, Graphic Detail and others.
The player can undertake a sequence of missions within the First Campaign, which follow Joan of Arc as she releases France from nation. The campaign works jointly as an introduction / tutorial to show new players the sporting options in the most participatory method. It will begin with the encirclement of Orleans and continue until the battle of Patay. The second campaign follows King Edward III in his campaign against the King King Monarch to recover the land that the square measure his birthright.
Plan your strategy
Play on a map broadcast in a distinct climate.
Terrain has a direct impact on the strategy and the fight of the players.
The fight in turn keeps the battle moving at the player's favorite rhythm.
Players build & amp; Improve buildings like downtowns, mines, factories and farms to lift units and build resources for its empires!
Players analyze totally different technologies such as biological science, ballistics, agriculture and others to demand their empire in the next grade level.
Combat counselor provides a sign of the battle can go.
Additional Options
Original music by German musician Jan Morganstern.
Multiplayer
Square-sized players able to challenge another human opponent to a match. It will start with someone selecting their faction and then selecting a map. Once each player has a faction and a card has been chosen, players can enter the sport. As it is asynchronous, each player can take his flip, move units and capture points.
Game mechanics
Map. The map could be a 3D model, whenever each of the borders of the hexagonal square measures on an equivalent plane, at y = 0. The scale of the map is between 20-30 hexes wide and 20-30 hexes depth .
Capital city. Each player starts each game with a capital city. A player gains by capturing his opponent's capital and loses if the opponent captures his own. The capital fulfills many functions: it provides resources every time, it is the only place where players build troops (if they need the good buildings unlocked), and this contributes to the amount of troops a player Will come into play.
Modernization of the capital. The capital of a player begins sport as a city sq .. If the player has the required resources, he will be upgraded to a castle, then a solidity. Each upgrade will increase resources for financial gain, defense, and provide limits.
Resources. Players should collect resources to make units and fortifications.
Gold is spent on building units.
Wood. Wood is used to build buildings and fortifications.
Food. Food determines the amount of units a player places on the field.
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